3
@export var <variableName> = 400 - makes the variable accessible via the editor
@onready var <variableName> = $World/Camera2D - does the variable part of the _ready function, without actually typing it in there.
#that's how you specify return type
func do_something() -> void:
pass
#that's how you specify if it's int, bool or whatever
var movementSpeed : float = 1.5
252x377that's how main scene should look
service = daemon